Source
int get overriddenDepth { if (_overriddenDepth == null) { _overriddenDepth = 0; ModelElement e = this; while (e.overriddenElement != null) { _overriddenDepth += 1; e = e.overriddenElement; } } return _overriddenDepth; }
int get overriddenDepth { if (_overriddenDepth == null) { _overriddenDepth = 0; ModelElement e = this; while (e.overriddenElement != null) { _overriddenDepth += 1; e = e.overriddenElement; } } return _overriddenDepth; }